The Arena is where your stats meet real stakes. Every duel you enter involves ETH held in escrow, on-chain randomness, and a win probability calculated directly from your attributes. It is the fastest way to accelerate growth — and the fastest way to lose ground if you are not prepared.Documentation Index
Fetch the complete documentation index at: https://docs.driftidentity.xyz/llms.txt
Use this file to discover all available pages before exploring further.
How to initiate a challenge
Select a target
Enter a rival’s wallet address or click Pick Random to find an opponent from the active pool.
Review the scouting report
View your opponent’s Focus, Discipline, Social, and Risk stats. Your estimated win percentage is calculated automatically before you commit anything.
Stake at least 0.01 ETH
Attach a minimum of 0.01 ETH to your challenge. This goes into escrow immediately and is held until the duel resolves.
How the outcome is determined
The result of a duel is a deterministic combination of your stats and on-chain randomness. Neither side can manipulate it.High success
Greater than 60% win chance. You are significantly stronger than your opponent.
Even matchup
40–60% win chance. Stats are roughly balanced between both sides.
High threat
Less than 40% win chance. Your opponent has the power advantage.
Know before you commit
Always review the scouting report before staking. Your estimated win percentage is shown before you confirm.
Outcomes
| Outcome | Winner | Loser |
|---|---|---|
| Stats | +1 Focus, +1 Discipline, +1 Social, +1 Risk | -1 Risk (minimum 0) |
| ETH | Claims 97.5% of the total pot | Nothing |
| Protocol | — | 2.5% Drift Tax to Treasury |
Post-duel cooldown
After initiating or accepting a duel, you enter a 1-day cooldown before you can duel again:Danger levels
When you receive an incoming challenge, the app displays a Danger Level based on the attacker’s power relative to yours. This is not just a suggestion — it is a direct reflection of your odds.| Level | Power ratio | Indicator |
|---|---|---|
| Low Danger | Less than 0.5x your power | Green |
| Moderate | 0.5x – 1.0x your power | Yellow |
| High Danger | 1.0x – 2.0x your power | Orange |
| EXTREME | Greater than 2.0x your power | Red |
You are never forced to accept a duel. If the Danger Level is EXTREME, letting the 24-hour window expire is a valid choice.